The project eventually didn't build correctly, and we decided as a team to prioritize further prototyping over fixing all the build errors. That's why I don't have a build link but a demonstration video instead!
Designed systems, experience and the level for the game.
Playtested and tweaked features, improving upon the core game loop.
Learned to use UE5 along with learning to develop with it's visual coding system, Blueprints.
Created sound effects and the background ambience.
Composed the soundtracks for exploring and for being spotted, switching them based on corresponding scenario.
Worked in a small team together using SCRUM.