To make surveys more appealing to fill in for younger people, I thought about ways to hook extra fun experiences into the existing simple UI interactions. I designed the confirm button to have "weight" that's increased when pressed, which would then make it's UI block fall down pushing another UI block upwards. This motion then makes a controllable character jump up, and able to collect coins.
Another way to get coins is to complete tasks that doctors can set for the patients using Profeel. Giving also some points if a user has tried to do them.
Coins can be spent in the Town on the main screen to buy buildings and fill it up over the course of using the app.
In this HKU project, I was the game designer, working with 5 teammates. We were tasked by our teacher who works at Game Architect, with developing a prototype update for an app called ProFEEL. This is an app used by hospitals with which doctors can get important data from children (12-18) that suffer from chronic fatigue. Our task was to gamify the core interactions to get more children to want to use the app. since usage is opt-in for each patient.
My goals in this project where to learn how to design an applied game and to work together with artists and developers. I conducted research into applied game design together with the team and eventually got to work on designing the features described above.
I am statisfied with the results of this project, since I learned a lot about applied games and gamifying potentially hard or boring tasks.